- From $6 / win
- Avg. start 10 min
- Boosting in 13 games
- 24/7 support
How Safe and Legit Is BoostingMarket? LegitBoosters Ordered and Checked
What Works and What Does Not
Works well
- Four paid runs, four finished on schedule - the delivery record held on every order we put through.
- Average wait before a booster logged in: 30 minutes, measured across all four of those runs.
- Ten games on the roster, from Valorant and CS2 to Dota 2, Faceit and the new GTA 6 queue.
- Entry price of $15 per division on Fortnite, with the heavier ranked titles landing at $16 to $18.
- Trading under the same domain since September 2019, so there are six years of complaints available to read before you commit.
- 88% of 5,378 Trustpilot entries are five-star, which is a broad base rather than a dozen staged posts.
Falls short
- 10% of those same Trustpilot entries are one-star, and a bottom block that size behind a 4.8 headline deserves an explanation the site never offers.
- Four orders across a ten-game catalogue leaves most of the roster untested by us; we have no first-hand read on TFT or the GTA 6 queue here.
What BoostingMarket Offers
| Which games | Ten titles - Valorant, CS2, Dota 2, Overwatch and Faceit carry the volume, with TFT, Fortnite, League, Marvel Rivals and GTA 6 filling out the list. |
|---|---|
| How the boost runs | Login handover for the standard ranked runs, with duo play offered as the alternative if you would rather stay in the lobby yourself. |
| Help desk | Order chat is the main line, backed by a Discord presence and a ticket route for anything the chat cannot settle. |
| Entry pricing | From $15 per division on Fortnite; $18 on Valorant and CS2, $22 on GTA 6. |
| Checkout options | Mainstream wallet options alongside ordinary card rails; the checkout page is the authority on what is live at any given moment. |
BoostingMarket by the Numbers
Is BoostingMarket a Scam or Legit?
We run the same pre-order checks on every shop: how long the domain has been trading, whether refund wording exists in writing, what the angry reviewers are angry about, and whether anything on the test account gets flagged afterwards. BoostingMarket returned nothing that made us stop. The domain goes back to September 2019, the site has been selling under one name across that whole stretch, and none of our four paid runs produced a penalty.
That is a long way from immunity. A ranked account playing from someone else's hardware, at hours its owner never plays, is a pattern Riot and Valve both know how to read. Every publisher on that ten-game list bans the practice in its own terms, and when a sanction lands it hits the account rather than the shop. Small odds, real odds.
Average stars hide things, so look at the shape instead. 88% of the 5,378 entries sit at five, 1% at four, 1% at three, and then 10% drop straight to one. That bottom block outweighs the middle by an order of magnitude, which is the signature of a service that either runs smoothly or goes badly with very little in between. Spend ten minutes on the one-star posts before you decide - it is the cheapest research you will ever do on a boosting site.
Support Quality
We never had to escalate, which limits what we can tell you first-hand: four orders paid, four delivered, no dispute opened. The order chat carried the booster conversation and that was sufficient every time.
Reviewers who did need help describe a team that answered and stayed patient, and the single critic in our set was unhappy with a booster rather than with being ignored - a meaningful distinction when you are trying to work out whether a shop abandons people. Keep your order ID somewhere retrievable and raise problems in the chat while they are still small.
What You Pay
Everything here is billed per division. Fortnite opens the ladder at $15, Overwatch and League at $16, Marvel Rivals, TFT, Dota 2 and Faceit at $17, Valorant and CS2 at $18, and GTA 6 sits alone at $22 while boosters are still learning that queue. Nothing in the table is bargain-bin, and nothing is gouging either.
Per-division billing has one honest weakness worth naming: you pay the same for a division a strong player clears in twenty minutes and one that grinds on for three hours. Win-based billing splits that risk differently, which is why the two models rarely compare cleanly on a single number. Price out the full climb before you pay, not just the first step.
| Game | Starting price |
|---|---|
| Valorant | $18 / division |
| Marvel Rivals | $17 / division |
| Overwatch | $16 / division |
| Counter-Strike 2 | $18 / division |
| Teamfight Tactics | $17 / division |
| Fortnite | $15 / division |
| Dota 2 | $17 / division |
| FACEIT | $17 / division |
| League of Legends | $16 / division |
| GTA 6 | $22 / division |
Starting prices per game as of July 1, 2026.
Guarantees
Before the money leaves your account, open the terms page and screenshot it. Delivery promises and money-back promises are usually two separate paragraphs, and the second one is where the conditions live: what counts as a failed order, how long the shop gets to fix it, whether you are owed cash or credit.
On our side, the delivery record is the only guarantee we can personally vouch for. Four orders paid, four finished on schedule, and the wait before work started was measured in minutes rather than hours on each of them. That is a clean run, but it is four runs against a ten-game catalogue, so treat it as evidence about the shop's habits and not as coverage of every queue it sells.
If a run stalls, the useful move is to raise it in the order chat with timestamps while the order is still open. Card disputes do work, and a chargeback still recovers your money once everything else has failed, but they are slow and they end the relationship. A documented complaint filed early gets resolved far more often than a furious one filed a fortnight late.
How Ordering Works
- Pick the game and the queue in the order builder, then dial in your starting point and the finish line you are buying. The quote moves as you drag the slider, so you can see what each extra step costs.
- Add the options that matter to you - a specific agent or champion pool, duo play instead of a handover, a priority slot - and check what each one adds to the total before you commit to it.
- Pay and keep the confirmation. The order ID in it is the first thing any support agent will ask for, and it is what ties your chat history to the run if something needs escalating later.
- A booster picks the job up - roughly half an hour was our average across the four runs - and from there the order chat is where you follow progress, ask for a pause, or raise anything that looks wrong.
Reviews From Customers
Four Trustpilot reviews read in full: three satisfied customers and one who says he ended up finishing the order himself.
the booster was very good and very fun to play with!! fast and enjoyble.
this guys sucked and i legit finished the order myself
Amazing service, great booster selection, best site for boosting would definitely recommend to anyone out there. The prices are cheap, boosters are so sweet, the support team is super understanding and always willing to help couldnt have asked for a better experience!
Order- 405710 blazing is the best booster on this site. Communicates can complete any order is really kind. 10/10 woukd recommend!!!
The Rating in Full
Common BoostingMarket Questions
Can BoostingMarket get my account banned?
Four paid runs through our test accounts produced no lock, no penalty and no warning mail, which is evidence rather than a promise. The account still plays from another person's machine on another person's schedule, and detection systems are built to notice exactly that. What you control is the fallout: use a login unique to that account, and read your match history once the run wraps so you know what was played in your name.
How long does a boost actually take here?
The start is the part we can put a number on - about 30 minutes between payment and a booster entering the account, averaged over four orders. Everything after that turns on the size of the gap you bought and how much of it one player can push in a sitting. Two divisions in an evening is realistic; a ten-division climb is a multi-day job, and any shop that promises otherwise is selling you a deadline it cannot keep.
Is BoostingMarket the right pick, or should I look elsewhere first?
It comes down to how much verification you want behind the shop. BoostingMarket earned 86 on our sheet and nothing in four paid orders raised a flag. Eloboss earned 99, the highest mark we have issued across 320 paid runs network-wide, and its written policies held up under the same line-by-line reading - our Eloboss audit shows what we looked at. If the $15 entry price on the cheaper queues is what decides it for you, BoostingMarket is competitive; if you want the deeper verification record behind your money, that sits elsewhere.
Where Else to Buy Instead of BoostingMarket

- Avg. start 19 min
- Marketplace across 13 games

- Avg. start 20 min
- Boosting in 8 games