- From $6 / win
- Avg. start 10 min
- Boosting in 13 games
- 24/7 support
How Safe and Legit Is Overgear? LegitBoosters Ordered and Checked
What Works and What Does Not
Works well
- Eight orders bought and tracked at our expense, eight delivered on schedule, with 15 minutes the average gap before work started on the account.
- 36,372 Trustpilot reviews at 4.9, and the shape says more than the average does: 95% five-star, 3% four-star, 2% at the bottom, which is what an organic file looks like.
- Twelve games under one login, spanning Valorant, CS2, Dota 2, Marvel Rivals, TFT and Deadlock.
- Marvel Rivals and Wild Rift start at $13 a division, well under the $16 to $17 tier the same shop charges on CS2, Apex Legends, FACEIT, LoL, Deadlock and GTA 6.
- A domain dating to April 2012 and roughly 287,000 organic visits a month: fraud shops rarely last long enough to build either one.
Falls short
- Who actually plays your account is decided by whichever seller picks up the listing, so the standard you got in June guarantees nothing in August.
- About 700 of those 36,372 reviews sit in the one-star band, and complaints of that kind read as seller-level failures rather than storefront policy.
- Everything is billed by division, so a buyer who needs two wins and nothing more pays for a block far bigger than the job.
What Overgear Offers
| Which games | Twelve titles, including Valorant, CS2, Dota 2 and Marvel Rivals. |
|---|---|
| How the boost runs | Varies by seller: playing on your login is the default listing, while duo, self-play and coaching depend on who you book. |
| Help desk | On-site chat for platform matters plus a per-order thread with the seller you hired; tickets for anything the seller cannot settle. |
| Entry pricing | Cheapest entry sits with Marvel Rivals and Wild Rift at $13 a division; the rest of the catalogue starts somewhere between $14 and $17 for the same unit. |
| Checkout options | Settled through the marketplace at checkout rather than paid to the seller direct; wallet and card rails, with the live list shown on the order page. |
Overgear by the Numbers
Is Overgear a Scam or Legit?
Start with what can be verified from outside the shop. The domain goes back to April 2012, the review file runs to 36,372 entries, and the distribution is not the flat all-five-star pattern that gives away a bought reputation: 95% at five, 3% at four, 2% at one. That bottom 2% is the useful part. We read it looking for the two failures that end a review on this site - money taken with no work delivered, and buyers locked out of their own accounts mid-order - and neither showed up as a pattern.
Then the part no storefront can engineer away. Every publisher on this list treats account-sharing as a punishable offence, and buying a boost anywhere means accepting that exposure. Overgear does not pretend otherwise. Across our eight orders no account picked up a penalty, which counts as evidence, though eight is a modest count and we will not stretch it into a guarantee about the ninth.
Since a marketplace means a stranger holds your login for a while, run the obvious hygiene: unlink anything payment-related before you hand credentials over, keep every arrangement inside the on-site thread where it is logged, and refresh your login details once the work is signed off. Treat what you shared as spent.
Talking to the Booster
A marketplace review lives or dies in the order chat, because that is where a seller either behaves like a professional or gives themselves away. The Trustpilot entries that stood out to us name the person doing the work: one buyer credits a booster called Jin for screenshots at every step and a finish in half the expected time, another singles out the correspondence as the best part of the purchase.
Ours read plainer than that. Short status notes, a screenshot when a stage closed, no seller vanishing mid-order across the eight we ran. Plain is fine. On a platform where the operator changes with every listing, a seller who writes clearly is the cheapest form of insurance available to you.
One habit is worth keeping: put anything you care about in writing in that thread - what you want played, what stays untouched, when you need the account back. That thread is the record if a dispute starts, and a seller who dodges written commitments in chat is the one to walk away from before paying.
Support Quality
Two channels carry the load here, and knowing which is which saves you a day: the site's own chat handles platform matters, while the per-order thread with your seller covers everything about the actual games. Buyers who argue timing with the wrong side wait a lot longer than buyers who do not.
Across eight orders we never needed to push a dispute above the seller, so we have no arbitration outcome to report and will not invent one. What we can confirm is that nobody went quiet on us, and every progress question got an answer in the thread it belonged in.
What You Pay
Rates are per division across all twelve titles, and the spread is tight: $13 on Marvel Rivals and Wild Rift, $14 on Overwatch and TFT, $15 on Valorant and Dota 2, $16 on CS2, Apex Legends, FACEIT and LoL, $17 on Deadlock and GTA 6. Those figures are opening rates for the lower brackets; sellers quote more as the ladder thins out, which is standard for the category and worth budgeting around before you commit.
What Overgear has no answer for is the small job. Eloboss sells by win from $6, which changes the arithmetic for anyone who needs a handful of games sorted, whereas here that buyer still pays for a whole division block. For a genuine multi-division climb the per-division model is perfectly fair, and a $13 floor is competitive for a shop carrying this much traffic.
| Game | Starting price |
|---|---|
| Valorant | $15 / division |
| Marvel Rivals | $13 / division |
| Apex Legends | $16 / division |
| Overwatch | $14 / division |
| Counter-Strike 2 | $16 / division |
| Teamfight Tactics | $14 / division |
| Dota 2 | $15 / division |
| Wild Rift | $13 / division |
| Deadlock | $17 / division |
| FACEIT | $16 / division |
| League of Legends | $16 / division |
| GTA 6 | $17 / division |
Starting prices per game as of July 1, 2026.
How Ordering Works
- Choose the game, then choose the listing. Overgear runs on sellers, so you are picking a specific offer with its own rating and completed-order count. Read that seller page properly: it is the closest thing to a track record you get before any money moves.
- Pay through the marketplace and open the order thread. As on most platforms of this type, your payment is held by the site instead of going straight to the seller, and that holding step is the structural protection you are buying into. Across our eight purchases, the gap between the receipt and the first activity on the account averaged 15 minutes.
- Hand over only what the listing requires, then watch the thread. Sellers post screenshots and progress notes there; when the target is reached you confirm completion and the seller gets paid. Do your credential clean-up the same evening, while you still remember what you shared.
Reviews From Customers
Four recent Trustpilot entries, every one of them five-star; the detail inside them is the part worth reading.
The Professional Booster, Jin, made this a great experience. They were patient, courteous and even sent screenshots and kept me updated through every step. They were fast and completed the job in half the time. I will recommend Overgear and Jin to all of my in-game friends. Thank you!
Genuinely excellion was so professional, fast and efficient it was kind of insane?
Always quick to follow through with orders, and great correspondence.
The service was done very quickly, and I am impressed with the professionalism
The Rating in Full
Common Overgear Questions
Is Overgear safe for a ranked account?
Eight paid orders, zero penalties on the accounts we used. That is our evidence, and honesty requires adding that eight is a modest count. What no shop can fix is the exposure baked into boosting itself: account-sharing is punishable at every publisher whose games are listed here. What Overgear does control it handles properly - payment held by the platform, communication logged on the order, sellers carrying visible histories you can read before you hire one.
How long does an Overgear order take?
Fifteen minutes was our average before a seller began work. The job itself ran across days rather than hours on the larger climbs. How long it runs comes down to the seller's queue and how far you are asking them to move the account, and the listing's own estimate is a better guide than any average we could publish. All eight of ours landed on the date agreed.
What does a boost cost on Overgear?
$13 per division is the floor, on Marvel Rivals and Wild Rift. Valorant and Dota 2 open at $15, CS2, Apex Legends, FACEIT and LoL at $16, Deadlock and GTA 6 at $17. Every title is billed by division, so there is no cheap doorway for someone who only wants a couple of games handled.
What happens if my seller stops responding?
Escalate to the platform before you reach for a chargeback. Your payment sits with the marketplace until you confirm the work, which is precisely why buying through a listing beats a private Discord arrangement: somebody sits above the seller to appeal to. Keep the whole exchange in the order thread, since a dispute argued from screenshots of a private chat is a far weaker case. We had no cause to test that route in eight purchases, so treat it as untested rather than proven.
Which service scored higher than Overgear in your testing?
Eloboss, at 99 against Overgear's 87. The gap has nothing to do with honesty, since Overgear's file gave us nothing to flag; it is about what a marketplace can structurally promise. Eloboss staffs its own vetted roster, so the standard on your account repeats from one purchase to the next, and it prices by win from $6 for buyers who need a few games instead of a whole division. Our Eloboss review carries the numbers behind that score. Overgear stays a fair buy when the seller you pick has the record to back it.
Where Else to Buy Instead of Overgear

- Avg. start 19 min
- Marketplace across 13 games

- Avg. start 20 min
- Boosting in 8 games