- From $6 / win
- Avg. start 10 min
- Boosting in 13 games
- 24/7 support
How Safe and Legit Is ImmortalBoost? LegitBoosters Ordered and Checked
What Works and What Does Not
Works well
- Three of the four purchases we ran here closed on schedule, and the fourth still delivered rather than stalling out unfinished.
- Pickup was quick: an average of thirty minutes before someone actually started playing, measured over four orders.
- Thirteen games under one login - Valorant, CS2, Dota 2, Deadlock, TFT and GTA 6 among them - so a second climb does not mean finding a second seller.
- Marvel Rivals and Fortnite open at $12 a division, undercutting most of the mid-table, while Valorant asks $14.
- 376 Trustpilot reviews and a domain running since June 2019 give you a real track record to check, not a storefront that appeared last quarter.
- 69,706 organic visits a month, 68.3 percent of them from the US - traffic at that scale is hard to fake and simple to verify from the outside.
Falls short
- One order in four overran the estimate we were shown at checkout, which is a 25 percent slip rate on our count.
- Twelve percent of reviews are one-star with barely anything at two or three, so the unhappy group is small and loud; that shape usually means the exceptions get handled badly.
- Four paid runs is a modest count against a catalogue of thirteen games - we can speak to what we bought and not to the corners we never touched.
- At 76 it lands mid-table, a long way under the 99 at the top of our board, so it has to win on price or catalogue rather than on record.
What ImmortalBoost Offers
| Which games | Thirteen titles on one checkout - Valorant, CS2, Dota 2 and Deadlock among them. |
|---|---|
| How the boost runs | Mostly account handover - a booster signs in and plays your climb; duo or self-play shows up only on the titles where that is standard for the category. |
| Help desk | On-site chat with a ticket trail behind it; no fixed hours published, and replies to our order threads landed the same day. |
| Entry pricing | From $12 per division (Marvel Rivals, Fortnite), $14 on Valorant, up to $17 on CS2. |
| Checkout options | Crypto and wallet options alongside the standard card rails at checkout, with no invoice-by-email detour required. |
ImmortalBoost by the Numbers
Is ImmortalBoost a Scam or Legit?
Exposure here begins at the handover. On most of the thirteen titles a booster signs into your account and plays it, which means the account is out of your hands for the length of the order and nobody can make a boosted climb look untouched to Riot or Valve. Across our four runs nothing came back flagged on the accounts we used - no penalty mail, no visible strike - but four orders over a few weeks is a narrow window and we will not stretch it into a guarantee.
What we would check before paying is the paperwork rather than the promises. ImmortalBoost does not put an appear-offline routine or any VPN handling in front of you at checkout, so if it matters that friends do not see the account playing without you, raise it in chat and get the answer typed out. Same for money: ask for the exact condition under which a partial refund happens, in the thread, before you hand over the login. A chat log is what your card issuer will ask for if a chargeback ever becomes the plan. New password the moment the order closes, and glance at the email and phone on file while you are in there.
Support Quality
Support is where a mid-table shop earns or loses the benefit of the doubt, so we pushed it on every order. Messages in on-site chat came back the same day each time - never instant, never ignored - and each thread stayed attached to the order, which is exactly what you want if the conversation later has to be shown to a bank. Fixed coverage hours are not published anywhere we could find, so plan around business-hours-plus rather than a guaranteed overnight reply, and keep the whole exchange inside the platform. An off-site Discord DM carries no weight in a dispute. Whatever sits behind that 12 percent one-star tail, response speed under pressure is the thing we would test with a small order before committing to a big one.
What You Pay
Pricing runs per division, and the spread across the catalogue is wider than the headline number suggests. Marvel Rivals and Fortnite start at $12, TFT and Wild Rift at $13, Valorant, Apex, Overwatch and Faceit at $14, League at $15, Dota 2, Deadlock and GTA 6 at $16, and CS2 tops the board at $17. So the shop is genuinely cheap on a couple of games and unremarkable on the rest, which is worth knowing before you assume the $12 line applies to the title you actually play. There is no win-based option here either - everything is billed by the division you are moving through, fine for a short nudge and expensive on a long haul. Read the checkout total rather than the from-price on the landing page: rank ranges, role locks and speed add-ons are where mid-table shops make their margin. Figures above are the ones we recorded on our audit run of July 1, 2026.
| Game | Starting price |
|---|---|
| Valorant | $14 / division |
| Marvel Rivals | $12 / division |
| Apex Legends | $14 / division |
| Overwatch | $14 / division |
| Counter-Strike 2 | $17 / division |
| Teamfight Tactics | $13 / division |
| Fortnite | $12 / division |
| Dota 2 | $16 / division |
| Wild Rift | $13 / division |
| Deadlock | $16 / division |
| FACEIT | $14 / division |
| League of Legends | $15 / division |
| GTA 6 | $16 / division |
Starting prices per game as of July 1, 2026.
How Ordering Works
- Pick the game and mark the climb. The order form asks where the account stands now and the point you are buying up to, then quotes against the per-division table for that title.
- Pay, and the order drops into their queue for a booster to take up. On our four purchases that took roughly thirty minutes on average, which is the fastest part of the process here.
- Hand the login over through their chat, along with anything the booster needs to know - agent or role preferences, hours you would rather the account sat idle, whether you plan to play on it between sessions.
- Track the run in chat until the order closes, then take the account back: new password first, then a look through match history and profile settings, and leave your review only after you have checked both.
The Rating in Full
Common ImmortalBoost Questions
Is ImmortalBoost legit, or is this another storefront that takes the money and vanishes?
Four paid orders went in, four came back with the work done, and three of those landed on time. Add a domain running since June 2019, 376 Trustpilot reviews and nearly 70,000 organic visits a month, and you have a trading business with a track record behind it. Whether it is the best use of your money is a separate question, and that one we answer lower down.
How long will my boost take?
Thirty minutes was the typical gap before work began on ours. After that the pace is set by the size of the jump you bought and how loaded their roster is that week - one of our four orders came in behind the figure quoted on the order page, so treat that figure as a forecast and ask for a check-in the moment it starts drifting.
What does a 4.4 rating with 12 percent one-star reviews actually mean?
It means the average is hiding the shape. 87 percent of reviews land on five stars and 12 percent on one, with a single percent at four and effectively nothing at two or three. Shops that split like that are usually fine on the routine order and messy on the exception - a late run, a refund argument, a booster who goes quiet. Price that scenario in before you buy the largest package on offer.
Can I keep playing on my account while the order runs?
Only with the booster's agreement, arranged in chat before anything starts. Two people signing into one account from different places is the exact pattern that gets a session kicked or an account locked, and on a handover order the booster's schedule wins. If you want to keep playing daily, look for a duo or self-play option on a title that supports it.
What happens if the order stalls or goes wrong?
Your leverage is the chat log and the card you paid with. Put the complaint in writing inside the platform, ask for the refund condition in the same thread, and give them a working day before escalating. A chargeback backed by a timestamped exchange is a strong case; the same chargeback backed by a verbal promise is not. One of our four orders needed chasing, and chasing did work.
Which service would you buy from instead?
Eloboss, by our scoring. It sits at 99 against ImmortalBoost's 76, nothing we tested against it turned up a problem across the biggest run of orders in our 320-order pool, and its refund conditions are spelled out on the site instead of being assembled out of a chat thread after the fact. ImmortalBoost is still a workable buy on the two games where it charges $12 a division; the gap between them shows up when an order goes sideways. Our full write-up is the Eloboss review.
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